E3 2013 (June 11-13) Let the Next Gen Wars BEGIN

Which Next-Gen console is going to deliver at E3?

  • Xbox One (Microsoft)

    Votes: 0 0.0%
  • Playstation 4 (Sony)

    Votes: 0 0.0%
  • Wii-U (Nintendo)

    Votes: 0 0.0%

  • Total voters
    0
PS3 been able to share your DL files tho ..not just games, but even DLC 
laugh.gif
 
not really tho. Im PS right now but am happy for my Xbox bros. Its a win for me too, in that these corporations know their place when it comes to DRM. This generation, they didn't take any steps forward in their direction to their DRM-World.
 
not really tho. Im PS right now but am happy for my Xbox bros. Its a win for me too, in that these corporations know their place when it comes to DRM. This generation, they didn't take any steps forward in their direction to their DRM-World.

Repped.

Let's see more posts like this instead of the inevitable "YA BUT THE PS4 WILL STILL BLAH BLEH BLUH"
 
level playing field?

It's still more powerful and $100 cheaper. This just makes the battle more interesting though.


Also New rumour.

MS might drop the price by $50.

Apparently retailers wanted a higher margin on the hardware because of the used game policy.

Now that the policy is gone, retailers can make money off used games like they normally do then MS can drop the price a bit.

Take it with a pinch of salt though
 
Day 1 Patch required

It's clear that Microsoft was not planning to make these changes. Even though it's June and the console doesn't launch until November, Whitten said that Xbox One consumers will have to download a day-one patch to enable the Xbox One's offline mode. Presumably, without it, the console will still think it's living in the Xbox One era of E3 2013.

http://kotaku.com/surprise-xbox-one-drm-reversal-requires-day-one-patch-514419715

It really must have been a big U Turn if a patch is required.
 
I predict a lot of PS fans being upset because of the more level playing field.
Being stronger and less expensive were and still are the two main things tipping in favor of Sony.

DRM and used game policy really wasn't that much a deal breaker. People simply were blowing it out of proportion because of what might happen. Not one 3rd party developer said they were going to apply it to their games.

But at end of the day, it was all up to 3rd Party developers. Same goes for PS4. Chancesare that game companies weren't all going to jump all in with it right away, but If COD:Ghost was gonna be DRM protected, it was gonna be protected on both systems regardless. That is unless Microsoft starts throwing money to developers to only block games on PS4, but then that would probably be a lawsuit so no lol.
 
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PS4 $100 cheaper
More powerful
Most likely the lead console for development with multi platform titles how is it an even playing field???

Agreed. The hardcore gamers were upset about the online/used games crap. Everyone else was effected by the price imo. PS3 launched a year later than 360, at 200$ more and had much worse multiplatform games. But the PS3 still outsold the 360. Being a hundred dollars more expensive and not having all those other advantages it's still going to be hard for the One to keep up. We definitely won't see PS2 level dominance tho
 
I predict a lot of PS fans being upset because of the more level playing field.
PS4 $100 cheaper
More powerful
Most likely the lead console for development with multi platform titles how is it an even playing field???

The One will probably be the lead console. If you got something up and running on the PS4, there is no guarantee is will run the same way one the One.

Whereas if you got something looking good on the One, it will probably look just as good on the PS4.

PS3 became the lead console not because it was more powerful, it was because it was a ***** to program for.

-Most consumer don't care. Only fanboys arguing do. If people want the best looking multiplat version, they need to build themselves a gaming rig
 
Day 1 Patch required

It's clear that Microsoft was not planning to make these changes. Even though it's June and the console doesn't launch until November, Whitten said that Xbox One consumers will have to download a day-one patch to enable the Xbox One's offline mode. Presumably, without it, the console will still think it's living in the Xbox One era of E3 2013.

http://kotaku.com/surprise-xbox-one-drm-reversal-requires-day-one-patch-514419715

It really must have been a big U Turn if a patch is required.
so if u dont patch u can still game share
but if u have no internet u cant download patch to game offline
:rofl:
 
I predict a lot of PS fans being upset because of the more level playing field.
PS4 $100 cheaper
More powerful
Most likely the lead console for development with multi platform titles how is it an even playing field???

The One will probably be the lead console. If you got something up and running on the PS4, there is no guarantee is will run the same way one the One.

Whereas if you got something looking good on the One, it will probably look just as good on the PS4.

PS3 became the lead console not because it was more powerful, it was because it was a ***** to program for.

-Most consumer don't care. Only fanboys arguing do. If people want the best looking multiplat version, they need to build themselves a gaming rig
but we already had game programmers in here sayin the ps4 was the better console for lead development and would be easier to develop for since it would give them the best experience to truly show off their games.
and ur right about most people dont care but that $100 price difference will make them have a easier decision about what to choose
 
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I predict a lot of PS fans being upset because of the more level playing field.
PS4 $100 cheaper
More powerful
Most likely the lead console for development with multi platform titles how is it an even playing field???

The One will probably be the lead console. If you got something up and running on the PS4, there is no guarantee is will run the same way one the One.

Whereas if you got something looking good on the One, it will probably look just as good on the PS4.

PS3 became the lead console not because it was more powerful, it was because it was a ***** to program for.

-Most consumer don't care. Only fanboys arguing do. If people want the best looking multiplat version, they need to build themselves a gaming rig
but we already had game programmers in here sayin the ps4 was the better console for lead development and would be easier to develop for since it would give them the best experience to truly show off their games.
and ur right about most people dont care but that $100 price difference will make them have a easier decision about what to choose

GabeN and Carmack were both ******** on the PS3 early this gen. Look at both of them now. Wanting as much people as possible to buy your games has a way of changing your tune
 
Day 1 Patch required
It's clear that Microsoft was not planning to make these changes. Even though it's June and the console doesn't launch until November, Whitten said that Xbox One consumers will have to download a day-one patch to enable the Xbox One's offline mode. Presumably, without it, the console will still think it's living in the Xbox One era of E3 2013.
http://kotaku.com/surprise-xbox-one-drm-reversal-requires-day-one-patch-514419715

It really must have been a big U Turn if a patch is required.
so if u dont patch u can still game share
but if u have no internet u cant download patch to game offline
roll.gif
This seems highly unlikely.

I'm sure that the patch will be mandatory.

Just a gut feeling.
 
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The One will probably be the lead console. If you got something up and running on the PS4, there is no guarantee is will run the same way one the One.

Whereas if you got something looking good on the One, it will probably look just as good on the PS4.

PS3 became the lead console not because it was more powerful, it was because it was a ***** to program for.

-Most consumer don't care. Only fanboys arguing do. If people want the best looking multiplat version, they need to build themselves a gaming rig

XBOne won't be the lead.

FFXV for example is being developed on PC then ported to PS4 and XBOne. Since they're all the same architecture I'm sure it will be easy to scale between platforms.

As for multiplats not every game will come out on PC. Look at The Division. It's a MMO and yet no PC version was announced. For a lot of games it will be straight up PS4 vs XBOne.
 
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Meh the damage was done anyways. Like others have said it does make the playing field more interesting.

I'm still sticking with a ps4 though. :wink:
 
Microsoft’s Major Nelson said in an interview recently that Sony’s PS4 console isn’t going to make them change anything about their Xbox One system.

Do one more good thing MS, fire this man.:lol:
 
http://gizmodo.com/the-xbox-one-jus..._source=gizmodo_twitter&utm_medium=socialflow
[h1]The Xbox One Just Got Way Worse, And It's Our Fault[/h1]
Microsoft just announced that its much-maligned DRM policies won't look at all like they originally had originally been described. They're going to more relaxed, sort of like the PS3's. Good news, you say? No. Bad news. The Xbox One just got worse.

But what? Isn't all DRM bad and anti-consumer? No. Often it is, sure. If applied in the ways that gaming culture has been anxious about for the past few weeks, it would be disastrous. But that's not what was really at stake. This was:
These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.
That SUCKS.
[h3]The Vision[/h3]
Here was the simple vision of the Xbox One, selling and reselling games:
  • Every game you bought, physical or digital, would be tied to your account. This would eliminate current-gen problems like buying a disc, and then being unable to store it or download it from the cloud.
  • Because every single game, physical or digital, would be tied to an account, publishers could create a hub to sell and resell the games digitally. Let's refer to these as "licenses" from here, even though it's a loaded term.
  • Because reselling games would now work through a hub, publishers could make money on resold games.
  • Here is how this makes sense for YOU: New games could then be cheaper. Why? Publishers KNOW that they will not make money on resold games, so they charge more to you, the first buyer. You are paying for others' rights to use your game in the future. If the old system had gone into place, you would likely have seen game prices drop.
  • You also would have started getting a better return on your "used" games—because a license does not have to be resold at a diminished rate.
  • How do you know that this would have been the case? Because that's exactly what happens on Steam. But wait!, you shout. Steam is CHEAP cheap, and it has crazy sales. We love Steam! Micro$oft is nothing like that. Well, no, it isn't now, but Steam was once $team, too. It was not always popular, and its licensing model was once heavily maligned. Given time, though, it's now the only way almost every PC gamer wants to play games.
  • Sharing games would have worked either by activating your Live account on someone else's Xbox One, or by including them in your 10-person share plan, which would not have been limited to "family.". Details on that had been scarse, but even the strictest limitations (one other person playing any of the shared games from your account) would have been a HUGE improvement over the none that we have now. We don't get that now.
  • The 24-hour check-in would have been necessary for the X1's store, which it is not for Steam, because the physical product (game discs) would still be available. This check-in, literally bytes of data exchanged, would confirm that the games installed were not gaming the system in a convoluted install-here-and-then-go-offline-and-I'll-go-home-and-check-in-and-go-offline-too-and-we'll-both-use-the-game methods.
You would also, as it happens, have been able to share and resell your digitally purchased games. That's a REALLY BIG DEAL. We won't be able to do that now, though. We still have to use the disc for games we buy physically. This is the loss of some of the most future-facing features of the system, things that changed and challenged the traditional limitations of console gaming. We are literally standing in stasis, refusing to move forward, at the behest of those who are loudest and not ready for the future.
[h3]The DRM Boogey Man Is So Last Decade[/h3]
More than anything, the outcry over the Xbox One was a reaction to buzzwords that are easy to distance ourselves from. "Censorship," "retcon," "person who disagrees with Joss Whedon." DRM is right there with any of those for Microsoft's core gaming audience.

The real fear behind DRM on games is the idea that at some point in the future, you'll be told that you are no longer allowed to use the content you'e paid for. It's that you're "allowed" to use anything at all, instead of outright "owning" it. And in the past, ****** DRM has absolutely worked like that. Walmart MP3s and the like have taken their servers offline, stranding file formats and leaving them to die, forgotten.

That is not how DRM, by and large, works today. There is very little risk of any particular format dying off. The dangers, as such, lie in a dropoff of support, or at worst, confiscation. That for whatever reason, Microsoft would tell us to screw ourselves and stop supporting Xbox One games, or kick you, specifically, out.

Fair enough. But compare that to the benefits of DRM. It helps build an ecosystem that is easy and convenient and, most of all, affordable enough to draw customers. That's what Apple did with iTunes and music, and it's what Amazon did with books. The content was just too easy to get and too cheap to bother with pirating it. We could have had that with the Xbox One and games.

Here's a video game example of effective DRM in practice: World of Warcraft, more or less the most popular game of the past decade. WoW, a Massively Multiplayer RPG by Blizzard, is played entirely online—always online, even. Your account is not your property, Blizzard can ban it, or remove items from it at its pleasure. Everything is within its right.

And yet, all Blizzard does is run customer support to users who have been hacked (oh, so many are hacked) or who accidentally deleted something or any number of other problems for their accounts. They were even years ahead of the two-factor authentication push, basically giving away authenticators at a loss, with in-game bonuses, just to keep customers from being hacked. Because Blizzard knows that its whole job is keeping its customers coming back for more. And it works. And no one complains.
[h3]Our Capacity[/h3]
Today's news proves, beyond a shadow of a doubt, that the internet has a voice. You're heard, and you can effect change in the things that you care about deeply. It's oddly fitting that the news comes as fan-saved Futurama gets ready to go off the air again. But today also proves how widely that nerd-influence can swing an entire generation of hardware, based solely on the whims of internet jokes based on information that isn't even accurate, and tinfoil fears about worst-case scenarios.

Cheaper games. Easier sharing. The end of discs. The Xbox One would have been just fine despite the chorus of haters, would have been a better system for ignoring them. Microsoft losing its nerve on this isn't just disappointing for the features we lose. It's unfortunate because it shows just how heavy an anchor we can be.
 
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