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- Aug 11, 2006
All i wanted was the my player to stop freezing.. they can keep the rest of this patch.. i may delete and just start a new my player
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Agree wit most of what was said here....Originally Posted by GuttaGetsBusy
I read some of the replies in here thinking that it wasn't gonna be that big of a deal but damn I gotta get used to this *@%* again!
Is it me or is the game moving much faster? I definitely have a harder time playing defense and although it seems somewhat nice that PlayVision is on everytime I come up the court, I wish there was an option to turn it off.
Plus, they beef up the CPU AI and skills but dumb down your teammates? The CPU now can do an unstoppable double team, they rotate over to help with ease when I drive to the hole, I get blocked on nearly every possession, they make every shot, but my squad can't do a damn thing now. Assists numbers going down because these fools are stupid.
That collision detection thing on dunks is a little flawed also, how the hell am I in front of Shaq going to dunk but then the game physics makes me TURN TO FACE HIM in mid-air and then get penalized for getting blocked? And I love how every now and then they decide it's a turnover if you're blocked.
Originally Posted by al3x89
smh @ people getting mad cause 2k made the game more realistic...
"i can't score 40ppg anymore"
"i can't dunk with 5 people under the basket anymore? $#*?!?!?!?!?!"
"i can't cherry pick as good as before"
"why are they making me run plays in my player? no nba team runs plays ever"
to 2k. well done.
Originally Posted by DCAllAmerican
Here is my 2K11 Playbooks Spreadsheet.
https://spreadsheets.goog...HE2TlUwZTlLZWc&hl=en
I spent almost 3 weeks doing this on and off. Here are adjusted plays for all teams. It works well ONLY if you edit the touches tendency (usage) as well. If you don't then don't ask me why the plays don't work when the CPU uses them.
There is a notes tab that explains everything so I will save myself typing. Enjoy. Have questions, ask.
Originally Posted by hieu23
Originally Posted by DCAllAmerican
Here is my 2K11 Playbooks Spreadsheet.
https://spreadsheets.goog...HE2TlUwZTlLZWc&hl=en
I spent almost 3 weeks doing this on and off. Here are adjusted plays for all teams. It works well ONLY if you edit the touches tendency (usage) as well. If you don't then don't ask me why the plays don't work when the CPU uses them.
There is a notes tab that explains everything so I will save myself typing. Enjoy. Have questions, ask.
outdid yourself fam, good job even though i don't know what the heck it is
Originally Posted by WhatsLosinLike
Originally Posted by al3x89
smh @ people getting mad cause 2k made the game more realistic...
"i can't score 40ppg anymore"
"i can't dunk with 5 people under the basket anymore? $#*?!?!?!?!?!"
"i can't cherry pick as good as before"
"why are they making me run plays in my player? no nba team runs plays ever"
to 2k. well done.
I don't know if anyone else has noticed this or has already posted about it but I found that after the patch the spin dunk now has some sort of restriction now where only players with dunk ratings 65 and above can perform the spin dunk. Ive tested this theory a couple of times and noticed that players I could normally easily do a spin dunk with (i.e. Joe Johnson, Jamal Crawford, Rajon Rondo) can no longer do them at all. I have not, repeat have not THOROUGHLY tested this but so far it holds true. Oddly enough though, those players with dunk ratings under 65 can still perform the hopstep dunk with ease. I, However, do give props for 2k for implementing the spin dunk restriction, although it should have been there from the beginning.
Originally Posted by dmxgod
How can you delete the patch?
what are yall usingOriginally Posted by bakedFresh707
Originally Posted by dmxgod
How can you delete the patch?