PS3 vs Xbox 360

Originally Posted by 17

Originally Posted by trublu86

xbox360
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I don't buy into the whole "whichever your friends have" crap. Most of my friends have an Xbox, I have a PS3 simply because I believe it's the better system.
 
But the controller argument is very good.

The xbox 360 controller feels so nice in my hands.
 
Also , the PS3 being "more powerful" is a myth. Check these out




Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

Xbox 360 has the advantage in most cases.

Some PS3 GPU (RSX) specs are still not confirmed as final. It's assumed to have 24 pixel pipelines, 8 vertex pipelines, 8 ROPS (raster), and 550MHz clock speed. But any of those could change, especially the clock speed.


UPDATE: RSX figures were updated to represent GeForce 7 based architecture with 24 pixel pipelines, 8 vertex pipelines, 8 ROPS, 500MHz core, and 650MHz memory. In other words, it dropped from 550MHz/700MHz to 500MHz/650MHz.
 
Originally Posted by Cyber Smoke

Also , the PS3 being "more powerful" is a myth. Check these out

Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

Xbox 360 has the advantage in most cases.

Some PS3 GPU (RSX) specs are still not confirmed as final. It's assumed to have 24 pixel pipelines, 8 vertex pipelines, 8 ROPS (raster), and 550MHz clock speed. But any of those could change, especially the clock speed.


UPDATE: RSX figures were updated to represent GeForce 7 based architecture with 24 pixel pipelines, 8 vertex pipelines, 8 ROPS, 500MHz core, and 650MHz memory. In other words, it dropped from 550MHz/700MHz to 500MHz/650MHz.


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ehh no
 
Originally Posted by pr0phecy718

Just get both lol

for real I have both but i prefer the ps3 tho

Lol I can only wish man.
I'm also plannin on buying myself a 42" samsung LED HDTV as well.  
 
well if you decide to get an xbox, get the 250gb slim

and also, they just recently dropped the price on the ps3 slim for 250

can't go wrong with either one

But i guess what it all comes down to is what games you prefer to play
 
Originally Posted by pr0phecy718

well if you decide to get an xbox, get the 250gb slim

and also, they just recently dropped the price on the ps3 slim for 250

can't go wrong with either one

But i guess what it all comes down to is what games you prefer to play
CoD.
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Took PS3 wayyyyyyyyyyyyyyy too long but Sony has came through
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. Playstation Plus >* Cloud Storage>*. You actually are rewarded for becoming a PS Plus Member. And then you have blue-ry, can upgrade your hard drive relativity cheap (I upgraded to 500GB for 30 bucks). The in game XMB dashboard or whatever is wayyy more responsive than xbox. You actually can buy content from the store for the exact amount rather than Xbox points. Better controller for Mortal Kombat 9
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. No double discs. Hmmmmmm, what else.............USB charged controllers.  

 Exclusives in PS3>XBOX's realtalk. They will straight up blow your mind away. Even tho XBOX has a handful of goods. I just haven't seen the graphical power+frame rate speed+over the topness matched on XBOX. Uncharted, God of War, Metal Gear, Mlb the show,.......will have you like
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. And I haven't even played uncharted 3 yet. Also I like that games mandatory install. They run smoother

And I am no Fanboy
 
Originally Posted by MAKITA

Originally Posted by pr0phecy718

well if you decide to get an xbox, get the 250gb slim

and also, they just recently dropped the price on the ps3 slim for 250

can't go wrong with either one

But i guess what it all comes down to is what games you prefer to play
CoD.
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i guess you're more of an xbox type gamer then
 
Originally Posted by pr0phecy718

Originally Posted by MAKITA

Originally Posted by pr0phecy718

well if you decide to get an xbox, get the 250gb slim

and also, they just recently dropped the price on the ps3 slim for 250

can't go wrong with either one

But i guess what it all comes down to is what games you prefer to play
CoD.
laugh.gif
i guess you're more of an xbox type gamer then
Well let me explain to you the games I really play.
CoD, 2k12, Madden, MLB. 
 
My original PS3 broke a few weeks ago when I did the latest update.  I'm still pissed off at sony about that and for the hacking debacle that happened last year.  
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I still bought a PS3 slim because I still have a lot of games I haven't played yet and toys r us gave me a $25 giftcard with my purchase.  If this one breaks i'll curse sony forever.
 
Originally Posted by MAKITA

Originally Posted by pr0phecy718

Originally Posted by MAKITA

CoD.
laugh.gif
i guess you're more of an xbox type gamer then
Well let me explain to you the games I really play.
CoD, 2k12, Madden, MLB. 
games like madden and 2k12 look better on the xbox. However, the MLB the show for the ps3 is wayyy better than what Xbox offers.

Do you care for watching blu rays?
 
Originally Posted by MAKITA

I used to have a ps3 before I got frustrated with PSN and Black Ops as a whole and sold it.

if any of you from the MW2 and Black Ops ps3 tourneys remember me I was "therickstah".
Yoo what up son, you ran on my squad the last Black Ops tournament 
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