Stadia Vol. Google changing the game ?

Can i play on this internet?
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This is the future, eventually.

From what I understand, the google-side of things will take care of the rendering and all the actual hard computation. Your device will just have to handle streaming of video, much like watching a movie on HD. The main challenge I see is lag, since the command has to be sent from your device to the server and then back. I take it you don't even have to download anything to start playing.

This is going to be terrible for my neighbor's wifi. I just hope they don't add a password anytime soon.
That was you?

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I think data caps will be a problem...in the beginning. I'm sure Google has thought of this though. If this takes off, data caps will increase. The same way they did when Netflix became the go to way we consume tv
 
How much data will I be using? If I’m sitting home and I’m streaming and I’m playing, what am I looking at for the whole month? And how does that work if I’ve got data caps on my internet service?

So with Project Stream, we recommended and set a threshold of about 25 megabits per second in order to enjoy 1080p / 60 frames per second. In fact, we only used about 20 megabits per second. But we gave ourselves a little bit of a buffer in the calculations.

When we launch, because we’ve made some very significant improvements to our encoder, our streamer, and our compression algorithms, we will get 4K / 60 frames per second in about 30 megabits per second.


And then if you are at a lower resolution, you will obviously use significantly less bandwidth.

That could end up being dozens, hundreds of gigs a month. Some telecoms could be using 5G as a way to bring more data caps in. That would be the concern.

I’d point you to the Verizon 5G tests they’re doing, though. Those have no caps on them. The ISPs have a very strong track record of adapting, based on consumer behavior. When music streaming started, data caps lifted. The caps lifted when video streaming, particularly driven by Netflix and YouTube, became popular. We are confident that they will continue to lift.


https://www.google.com/amp/s/www.po...oogle-stadia-interview-phil-harrison-gdc-2019
 
would be nice if i can use this with a pimax vr headset will prevent me from having to buy a gaming PC.
 
https://www.eurogamer.net/articles/digitalfoundry-2019-hands-on-with-google-stream-gdc-2019



But what about the games? Assassin's Creed Odyssey took point in the Project Stream demo and it's still Google's 'hero' game. In our prior testing of Assassin's Creed Odyssey on Project Stream, tested on a home internet connection, we pegged button-to-pixel latency for the system at 179ms. The game - which we now know to be a full port of the main line console version of the game - operates at 1080p at 30fps, the half-refresh frame-rate adding to the overall lag. Our measurement here was using a LAN connection to the router, with 200mbps of bandwidth.

I had the opportunity to re-test the system using a later version of the streamer, playing the game on a Google Pixelbook, running ChromeOS and connected via WiFi. The chances are that the internet connection here is even more capable than the 200mbps connection we used previously, but despite the fact that we used WiFi (which adds anything up to 10ms of lag in our previous tests, though router and device configuration could change that) and that we don't know the display lag of the Pixelbook, our most consistent button-to-pixel result is 166ms. Google also offers developers a 'worst case scenario' mode to allow for testing in adverse conditions, which simulates a poor, noisy 15mbps DSL connection.
 
Guess I’ll revive this thread.



I’m intrigued for playing at home, don’t necessarily care for the on the go gaming. I guess it would be cool for being on vacation and playing when I visit my family out of state.

I’ll keep my eye on it and if I have some extra bucks, I might pick it up.
 


Very interesting video.

I think Stadia should charge between $30-40 for games. We're already paying $10 for the subscriptions and by technicality, we'll never OWN the games. Give an incentive for people to buy games for your service. $60 for Final Fantasy XV, when you can get it for $15 on XB and PS? Hell naw.

Or companies should have the Blu/DVD/Digital mentality, where if you buy a game on Xbox/PS/Switch, you can get the digital copy for Stadia as well. I'm not sure how it would work, but somehow Moviesanywhere and Vudu get paid, so I'm sure they could figure it out.
 
Yeah, IGN is trying to hang on and defend, but only good reviews I've seen have been on phones. The Browser version is just not it.
 
I thought I was the only one even watching for this thing. Reviews are coming back very bad.

Was kinda hoping this took off but it look like Google has a ways to go before this is adopted by the masses.

Google also has such a history of killing products before they mature I’m not sure this will even be given a chance.
 
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