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- Apr 4, 2009
Didn't see a thread about this. Comes out tomorrow, anyone copping? Looks like an improved L4D.
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Originally Posted by do work son
i thought it kind of looked like that zombie game where you're stuck in the mall
Have not played yet but I know this is false (where did you hear that from?Originally Posted by HybridSoldier23
Most of the game does not take place on the island FYI. Stuff gets pretty repetitive after the 2 hours. Not worth $50-$60 IMO.
Originally Posted by MrONegative
you made the thread and didn't post best vg trailer of the year? cool
Originally Posted by HybridSoldier23
Most of the game does not take place on the island FYI. Stuff gets pretty repetitive after the 2 hours. Not worth $50-$60 IMO.
Originally Posted by HybridSoldier23
Most of the game does not take place on the island FYI. Stuff gets pretty repetitive after the 2 hours. Not worth $50-$60 IMO.
Yeah, I wrote that post quick and mistyped. Most of the game does not take place on the RESORT. Had the whole thing taken place in the resort/island setting it would have been great. You do the traditional crap of starting the first 1/5 of the game (which is good) in the resort area and then move on to the cliche' sewer level and then some slums with a bunch of stupid gang members who have you do random fetch quests, then on to the standard zombie game buildings and area's until you yeah attempt to escape the island. IMO you'll love the first 2 hours and hate the next 8.Originally Posted by p0tat0 5alad
Have not played yet but I know this is false (where did you hear that from?Originally Posted by HybridSoldier23
Most of the game does not take place on the island FYI. Stuff gets pretty repetitive after the 2 hours. Not worth $50-$60 IMO.). I've read a couple of reviews from critics that already played the game. According to them, it takes place on Banoi island. Yeah, the locales change and from I've read it's pretty diverse, but the main goal of the game is to escape the island.
List of fixes:
Fixed map synchronization when player joins during map load.
Fixed saving player re-spawn position when playing in co-op mode.
Fixed occasional inability to complete sidequests in Laboratory.
Improved enemy awareness (zombies).
Fixed occasional bug with NPC’s hands bend (IK)
Fixed spawning enemies in some quests after joining co-op game.
Fixed showing locations on invisible NPCs.
Fixed potential path blocker when quest “Knockin’ on heaven’s door