- Sep 21, 2008
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- 61,330
^LOL but yo idk man this game is so damn frustrating 2K11 better impress my player better be on some NBA Ballers type *@$ I want a crib, cell phone, be able todo post game interviews all that
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Somebody?Originally Posted by MetroKid26
I need help.
In the game, I keep doing the same 4 dunks, and I switch up the direction of the shot stick when I dunk, so whats up with it? does anybody else have that problem?
yeah I know it's camera relative, and I see what your saying, but it's like everytime I come from different angles, my dunks HARDLY changeup, maybe it's a glitch Idk, and not being able to do 360's get me aggravated.Originally Posted by YDBoUnCe
the dunking system is flawed
IDK if u know but dunks/ dunk types are relative to your angle
What I'm about to describe is from the persepcetive of the 2k camera
So lets say u come at the basket from the right side and push the stick left as u drive, it would be the same dunk type as if you were coming from straight away
Make sense?
360s idk
Originally Posted by Brandon3000
Whens that patch dropping? anyone know?
Originally Posted by MetroKid26
Originally Posted by Brandon3000
Whens that patch dropping? anyone know?
Monday via 2ksports blogs.
Originally Posted by Brandon3000
Originally Posted by MetroKid26
Originally Posted by Brandon3000
Whens that patch dropping? anyone know?
Monday via 2ksports blogs.
thx
Originally Posted by AyVee323
I'm sure its been posted numerous times but anybody got a link or info on what the patch is going to fix? Thanks
2K Sports has released the details of what to expect from the coming second patch for NBA 2K10. The patch is expected to arrive within the next week or two. Continue on to view the full list and leave your thoughts in the comments!
GENERAL
- When using the Living Roster, users can now play standard Quick Games with players who are injured in real life.
- The Dunk Off trophy should now be unlocking when the requirements have been achieved.
- The Upcoming Matchups and Rebounding Leaders overlays should no longer obstruct the camera during NBA Today/My Player play.
- The camera will no longer cut away to the nosebleed cam mid-free throw during NBA Today/My Player play.
GAMEPLAY
- The 'On-Ball Defense' column should now properly perform ascending/descending sorts
- Further tuned the assist logic such that the CPU should be more diligent in handing out assists to players.
- Pass accuracy has been toned down for passes out of a double team, passes out of contact shots, and non-inbound full court passes.
- Addressed a rare occurrence where the referee would hold on to the ball and not pass it to the shooter during free throw shooting situations.
- CPU players are now much more selective when choosing to pass the ball while attacking the basket.
- Offensive rebounds are now much tougher to grab following missed free throws.
ONLINE
- When played locked, the CPU will no longer throw a full court pass following a missed shot due to the user rapidly pressing the 'Y' button for the rebound.
- Corrected an issue that was causing online NBA Today games to disconnect when a user with his/her console set to North America was playing an opponent who had their console set to Europe/Asia.
- Fixed a Team-Up divergence that occurred when users would rapidly press the 'Start' button during the loading screen.
- Addressed a crash in leagues that would occur when the league was using an out of date roster.
- Addressed a divergence in leagues that would occur when the league was using a custom roster and/or had a league size larger than 12 users.
- Fixed a rare occurrence where some users would experience a crash during the 'Connecting to Host' dialog.
- Improved connection times when attempting to connect to an opponent.
MY PLAYER
- Fixed a rare hang on the 'Closing Match' dialog that appears at the conclusion of a Team-Up game.
- Users who are currently in the Playoffs time period of their seasons will no longer be disconnected from Pick-Up games after the first made basket of the game.
- Addressed an issue where users would occasionally hang (often after winning the Finals MVP) when advancing past the end of the season.
- Found and addressed an instance where cloned players were still being created when users chose to change teams following the Summer Circuit.
- The NBA 2K Insider will no longer incorrectly tell the user he has an important decision to make when a decision doesn't need to be made.
- Fixed an issue that was causing incorrect game results to be posted to the Standings when the user chose to participate in a drill immediately after a played game.
- Decreased steal success when playing My Player Pick-Up games.
ASSOCIATION
- Addressed an issue that would cause the Finals celebration to occur after the third win of a series when the user finished that game on the bench.
- Users are now able to sign free agents during the season once the player re-signing deadline has passed.
- 'Recent Games' scores will no longer be erased when exiting from practice.
- The commentators will no longer refer to players as having scored 0 points when that is not appropriate.
- CPU teams will now trade amongst themselves during 30-team Associations when the user has automated the Player Trading task for all of the teams.
- Fixed an issue that was causing the game to report incorrect ages for 2K Share Draft Class prospects. The prospects will no longer retire after their first season in the league.
- Addressed a rare issue where players would have some of their attributes jump to 99 when they had low morale and/or were on a team with poor team chemistry.
- Addressed a case where players would not show up on the roster once they were signed by a team.
- In Season mode, users are now able to sign players from the free agent list.
- In Season mode, users are now able to trade players without needing to follow salary cap guidelines.
And the patch tommorrow is for the PS3, no word on when the 360 patch will be released.
Originally Posted by kEnn E
is it just me or does the AI doesn't get any smarter with superstar and hall of fame modes? it seems like they just screw up the reffng more on those two modes, as opposed to making the AI smarter?