Official NCAA Football 12 Thread: Patch #4 Available Nov. 8th Details p. 41

Looks great! Presentation and gameplay looks solid, like dre said just get rid of the pogo stick LBs and I'll be good.

Don't know which system to get it for though, is the competition better on here on the PS3? If so that's where I'll be taking my talents to. Unfortunatley Brantley is still my QB [insert TO cry pic here]
 
Looks great! Presentation and gameplay looks solid, like dre said just get rid of the pogo stick LBs and I'll be good.

Don't know which system to get it for though, is the competition better on here on the PS3? If so that's where I'll be taking my talents to. Unfortunatley Brantley is still my QB [insert TO cry pic here]
 
NCAA 12 Gameplay Blog Part 1 Posted by Mike Scantlebury at 14:48PM on Thursday, April, 21, 2011

Hey NCAA fans! It's Scantlebury here to give you some insight on what the Central Gameplay team has been cooking up for the NCAA Football 12 title. We’ve touched several core areas of gameplay including: tackling, blocking, catching, and coverage. The changes we have made will be evident on the very first play of the game and I’m not talking about your first snap – I mean from the opening Kickoff. Let me tell you a little bit about what we’re doing for each of the core areas of gameplay to give you guys a brand new gaming experience.

NO MORE SUCTION ON TACKLES. Yeah you read that correctly. Did you hate it when you would do a spin move then get sucked back into a tackle? Or when you would be running through a hole in the line—a clear lane—and then a D-Lineman just warps in front of you and makes the tackle?  Well this year there is no more warping on tackles.  Tackles only occur on collision. So you won’t see a tackle happen unless actual collision is made between the ball carrier and the defender.  Jukes and spins are more valuable than they ever have been and running through holes in the line never felt so good.

MOMENTUM ON TACKLES.  We’ve all seen this happen: you’re running down the field with a full head of steam and then when you meet up with a defender WHAM complete momentum stop. It’s like the two of you were never running and collided with each other from only two feet away.  Well, this year when you see that same situation you will actually notice the preservation of momentum on the tackle.  Who wins the momentum battle depends on various factors including speed, size, and weight of the participants in the tackle.  If the defender wins you’ll see the ball carrier being driven back as soon as they collide and that will carry through even as the players hit the ground.  The movement doesn’t stop as soon as the players hit the ground; it carries through just like real life.

TACKLE BUTTON. This is a new feature that we have added this year; the old Dive Button has been replaced by the Tackle Button. Now this doesn’t guarantee that you’ll make the tackle but once you hit the button you are driven towards the ball carrier. There is a timing aspect to this because if you hit the button too early your defender will lunge in a last ditch effort to make a tackle. This is incredibly useful because the same way CPU defenders have no suction on tackle attempts, neither do user defenders.  So, as you can imagine, it is somewhat harder to be pin-point accurate and run into that moving ball carrier. The same steering is applied to our Hit Stick and Strip ball Tackle attempt so the choice is yours. Personally, I like the play it safe and hit the Tackle Button.

NO MORE SUCTION ON BLOCKS.  You know if we removed the suction on tackles we certainly corrected that on blocks, too.  I know too many of us have said at least one time, “hey I got sucked into that block.
 
NCAA 12 Gameplay Blog Part 1 Posted by Mike Scantlebury at 14:48PM on Thursday, April, 21, 2011

Hey NCAA fans! It's Scantlebury here to give you some insight on what the Central Gameplay team has been cooking up for the NCAA Football 12 title. We’ve touched several core areas of gameplay including: tackling, blocking, catching, and coverage. The changes we have made will be evident on the very first play of the game and I’m not talking about your first snap – I mean from the opening Kickoff. Let me tell you a little bit about what we’re doing for each of the core areas of gameplay to give you guys a brand new gaming experience.

NO MORE SUCTION ON TACKLES. Yeah you read that correctly. Did you hate it when you would do a spin move then get sucked back into a tackle? Or when you would be running through a hole in the line—a clear lane—and then a D-Lineman just warps in front of you and makes the tackle?  Well this year there is no more warping on tackles.  Tackles only occur on collision. So you won’t see a tackle happen unless actual collision is made between the ball carrier and the defender.  Jukes and spins are more valuable than they ever have been and running through holes in the line never felt so good.

MOMENTUM ON TACKLES.  We’ve all seen this happen: you’re running down the field with a full head of steam and then when you meet up with a defender WHAM complete momentum stop. It’s like the two of you were never running and collided with each other from only two feet away.  Well, this year when you see that same situation you will actually notice the preservation of momentum on the tackle.  Who wins the momentum battle depends on various factors including speed, size, and weight of the participants in the tackle.  If the defender wins you’ll see the ball carrier being driven back as soon as they collide and that will carry through even as the players hit the ground.  The movement doesn’t stop as soon as the players hit the ground; it carries through just like real life.

TACKLE BUTTON. This is a new feature that we have added this year; the old Dive Button has been replaced by the Tackle Button. Now this doesn’t guarantee that you’ll make the tackle but once you hit the button you are driven towards the ball carrier. There is a timing aspect to this because if you hit the button too early your defender will lunge in a last ditch effort to make a tackle. This is incredibly useful because the same way CPU defenders have no suction on tackle attempts, neither do user defenders.  So, as you can imagine, it is somewhat harder to be pin-point accurate and run into that moving ball carrier. The same steering is applied to our Hit Stick and Strip ball Tackle attempt so the choice is yours. Personally, I like the play it safe and hit the Tackle Button.

NO MORE SUCTION ON BLOCKS.  You know if we removed the suction on tackles we certainly corrected that on blocks, too.  I know too many of us have said at least one time, “hey I got sucked into that block.
 
the non suction blocking and tackling have been needed since ps2
laugh.gif


better late then never I guess...

Im interested in seeing this running momentum, hopefully it works. when does the Demo drop?
 
the non suction blocking and tackling have been needed since ps2
laugh.gif


better late then never I guess...

Im interested in seeing this running momentum, hopefully it works. when does the Demo drop?
 
More Early Previews Courtesy of The Gaming Tailgate:

5640175861_76e388a4a4_o.jpg


Last week, several members of The Gaming Tailgate attended a Community Event for NCAA Football 12. While more details of that will come very soon, continue below to read a write-up from Chris Jacobs (cdj) briefly talking about some of the things we saw. In addition, we plan to go into further details in a podcast but wanted to give you a sample of what to expect.

Presentation
Presentation in the NCAA Football franchise has come a long ways in the last few years and continues with NCAA Football 12. As we have seen and heard already, community members with an eye for in-game screenshots will utilize HDR, 3D grass and crowds along with new player related items to make their shots even more memorable: dreadlocks, bowl patches, heavy fog, increased player equipment & gear options, and more.

With 120 FBS programs, there is the need and desire by the development team to help make each team and school details as accurate as possible. Coming to NCAA Football 12 are more authentic team entrances (Auburn, Colorado, Florida, Florida State, Georgia, Georgia Tech, LSU, Oklahoma, Oregon, Texas), along with updated uniforms (rest easy, Arizona State and Washington State fans), stadiums (Indiana), stadium signage (Oregon) and field art (Arizona State, East Carolina, Florida State, Ole Miss). The teams listed highlight just some of the changes coming to NCAA Football 12, they are not the full list.

Thanks to the help of the NCAA Football community, the development team was able to gather information quickly and efficiently for school Marching Band and cannon information. The best news? Both of them will be featured in NCAA Football 12! Bands are visible in the stands and both will be featured in cutscenes following big plays. Joining them in cutscenes will be coaches rallying their team – or maybe even jawing with officials.

The presentation of NCAA Football 12 also adds in GameTrack, montages, new between quarter highlight and score overlays, new stadium camera pans, special openings for BCS bowl games and some rivalry games, customizable Stadium Sounds situations for pregame (‘anticipation,’ ‘entrance,’ or both) and more. If you enjoyed the presentation in NCAA Football 11, you will be impressed by NCAA Football 12. As much as we’ve been able to disclose, there’s still significant new features yet to be announced.


5640745736_28ab62e226_o.jpg


Gameplay

NCAA Football 12 continues to build on gameplay, highlighted by the Enhanced tackling system and improved defensive zone coverage.

The Enhanced tackling system helps eliminate ‘suction’ from the game by no longer allowing players to engage in tackles or blocks until a collision begins actually takes place. Three-man gang tackles as well as double-hit tackles aid in the realism while a bevy of new tackle animations will let you see something new as you play the game.

The defense also receives a boost with improvements to zone coverage. Defenders will read receivers to help get their coverage responsibility, will carry them through zones, and will point to receivers as they leave their zone passing the assignment on. Man coverage also benefits as defenders will make moves based on what the receiver does – but they will no longer ‘mirror’ them.

Playbooks received a significant revamp with new authentic formations (such as TCU’s 4-2-5 Okie Across), nearly 150 new plays, as well as the standard yearly updates based on team changes. The playcall screen has received a slight makeover as users can now press the corresponding button to pick one of the three highlighted plays while moving left and right to select a different formation.

While the defense will have some teeth in NCAA Football 12, the offense can also boast of improvements. If you make the right read against improved defensive coverages, receivers can now catch the ball in stride and players can engage user controlled dive catches. As the dev team motion captured these new catches, they also added in new realistic animations for dropped passes. Improved ball and pylon physics also add to in-game realism.

This is just the start of NCAA Football 12. In the next few weeks and months we will hear about and be able to discuss all of the new features coming to the game on July 12.



NCAA Football 12 Community Event Experience (with Exclusive Screenshots!)

The first big news regarding EA SPORTS NCAA Football 12 is finally out there for all of you fans to see, and it’s time for me to reveal a secret I’ve been keeping since just before Christmas last year: I’ve been attending Community Events for this year’s game.

Indeed, the development team has done four Community Events—two of which I attended personally—since the week of the BCS National Championship Game in January 2011. As I understand it, this is the earliest that the NCAA Football team has requested community input, and from what I’ve seen, a strong game is even better as a result.

This past Tuesday, Heisman Trophy winner Mark Ingram visited the ESPN studios to be recognized as the winner of this year’s cover voting campaign and that great “sizzle
 
More Early Previews Courtesy of The Gaming Tailgate:

5640175861_76e388a4a4_o.jpg


Last week, several members of The Gaming Tailgate attended a Community Event for NCAA Football 12. While more details of that will come very soon, continue below to read a write-up from Chris Jacobs (cdj) briefly talking about some of the things we saw. In addition, we plan to go into further details in a podcast but wanted to give you a sample of what to expect.

Presentation
Presentation in the NCAA Football franchise has come a long ways in the last few years and continues with NCAA Football 12. As we have seen and heard already, community members with an eye for in-game screenshots will utilize HDR, 3D grass and crowds along with new player related items to make their shots even more memorable: dreadlocks, bowl patches, heavy fog, increased player equipment & gear options, and more.

With 120 FBS programs, there is the need and desire by the development team to help make each team and school details as accurate as possible. Coming to NCAA Football 12 are more authentic team entrances (Auburn, Colorado, Florida, Florida State, Georgia, Georgia Tech, LSU, Oklahoma, Oregon, Texas), along with updated uniforms (rest easy, Arizona State and Washington State fans), stadiums (Indiana), stadium signage (Oregon) and field art (Arizona State, East Carolina, Florida State, Ole Miss). The teams listed highlight just some of the changes coming to NCAA Football 12, they are not the full list.

Thanks to the help of the NCAA Football community, the development team was able to gather information quickly and efficiently for school Marching Band and cannon information. The best news? Both of them will be featured in NCAA Football 12! Bands are visible in the stands and both will be featured in cutscenes following big plays. Joining them in cutscenes will be coaches rallying their team – or maybe even jawing with officials.

The presentation of NCAA Football 12 also adds in GameTrack, montages, new between quarter highlight and score overlays, new stadium camera pans, special openings for BCS bowl games and some rivalry games, customizable Stadium Sounds situations for pregame (‘anticipation,’ ‘entrance,’ or both) and more. If you enjoyed the presentation in NCAA Football 11, you will be impressed by NCAA Football 12. As much as we’ve been able to disclose, there’s still significant new features yet to be announced.


5640745736_28ab62e226_o.jpg


Gameplay

NCAA Football 12 continues to build on gameplay, highlighted by the Enhanced tackling system and improved defensive zone coverage.

The Enhanced tackling system helps eliminate ‘suction’ from the game by no longer allowing players to engage in tackles or blocks until a collision begins actually takes place. Three-man gang tackles as well as double-hit tackles aid in the realism while a bevy of new tackle animations will let you see something new as you play the game.

The defense also receives a boost with improvements to zone coverage. Defenders will read receivers to help get their coverage responsibility, will carry them through zones, and will point to receivers as they leave their zone passing the assignment on. Man coverage also benefits as defenders will make moves based on what the receiver does – but they will no longer ‘mirror’ them.

Playbooks received a significant revamp with new authentic formations (such as TCU’s 4-2-5 Okie Across), nearly 150 new plays, as well as the standard yearly updates based on team changes. The playcall screen has received a slight makeover as users can now press the corresponding button to pick one of the three highlighted plays while moving left and right to select a different formation.

While the defense will have some teeth in NCAA Football 12, the offense can also boast of improvements. If you make the right read against improved defensive coverages, receivers can now catch the ball in stride and players can engage user controlled dive catches. As the dev team motion captured these new catches, they also added in new realistic animations for dropped passes. Improved ball and pylon physics also add to in-game realism.

This is just the start of NCAA Football 12. In the next few weeks and months we will hear about and be able to discuss all of the new features coming to the game on July 12.



NCAA Football 12 Community Event Experience (with Exclusive Screenshots!)

The first big news regarding EA SPORTS NCAA Football 12 is finally out there for all of you fans to see, and it’s time for me to reveal a secret I’ve been keeping since just before Christmas last year: I’ve been attending Community Events for this year’s game.

Indeed, the development team has done four Community Events—two of which I attended personally—since the week of the BCS National Championship Game in January 2011. As I understand it, this is the earliest that the NCAA Football team has requested community input, and from what I’ve seen, a strong game is even better as a result.

This past Tuesday, Heisman Trophy winner Mark Ingram visited the ESPN studios to be recognized as the winner of this year’s cover voting campaign and that great “sizzle
 
No word on the demo yet.

My guesstimate is it would probably be released in June.
 
No word on the demo yet.

My guesstimate is it would probably be released in June.
 
Oregon
pimp.gif
I hope they have their NCG uni's. Those were fiyah
pimp.gif


EA needs to fix Autzen's field wall though. Improvements look good. I thought '11 was really good, so this looks to improve on that. Just bought a new 360 knowing this game would be dropping in July.
 
Oregon
pimp.gif
I hope they have their NCG uni's. Those were fiyah
pimp.gif


EA needs to fix Autzen's field wall though. Improvements look good. I thought '11 was really good, so this looks to improve on that. Just bought a new 360 knowing this game would be dropping in July.
 
i noticed new team colored gloves.........well, not new gloves, but the old super bads and vapors from last year, but now in team color options. i shouldn't even waste my time saying this game will be picked up, seeing as though i've purchased it every year since '03.
 
i noticed new team colored gloves.........well, not new gloves, but the old super bads and vapors from last year, but now in team color options. i shouldn't even waste my time saying this game will be picked up, seeing as though i've purchased it every year since '03.
 
Couldn't get over that hump but ovehype Duckdown 2 was hype.

Gave away sooooooo many games.
laugh.gif
 
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