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Sounds pretty intriguing. I'll download the demo later on. It sounds like a real time survival game of what if...?
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Is this xbox 360 or one?
Is this xbox 360 or one?
this information could've been googled
Undead Labs CEO Jeff Strain walks us through the new features of the Xbox One edition of the fantastic zombie survival action-RPG.
The Xbox One version of the game bundles in the Breakdown and Lifeline expansions as well as every patch. It also features a handful of new vehicles, weapons, mission types, and various graphical touch-ups.
RD: April 28th
$29.99 -Xbox One
$19.99 -Xbox 360
the prophecyI'm blown away by how complete it is. They really outdid theirselves with this one, and I could see a full game with a full budget coming from this. They really have the foundation for something great IMO.
- The dev team is about 4x bigger than state of decay 1's
- State of decay 2 is at least 2x bigger than state of decay 1.
- All of the behaviors in the world are modeled for both the zombies and the NPCs that inhabit your community. There's 14 to 20 different interlocking systems that contribute to all this.
- Over 5mil people have played state of decay. What they were asking for was, "We want it bigger, we want it more polished, and we want to play with our friends." That is literally 95% of all the feedback we got on the game. That was the design genesis for State of Decay 2
- We'll talk about Project Scorpio support at E3
- When we formed the studio we had State of Decay on mind. I would say that our gig is survival fantasy. That's what makes State of Decay unique. It's not zombies; it's survival fantasy. I think that future projects would probably play into that theme. But no, it's not necessarily always gonna be zombies.
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state of decay 1 map size
Undead Labs' community manager Josh Stein revealed how the studio is creating the State of Decay 2's inhabitants.
Using procedurally generated character models, State of Decay 2 will produce a huge array of unique-looking humans, enhancing the sense of individuality each model has.
In State of Decay 2, your community members aren't just throwaway units like in an RTS; they have personality traits and important skills. Losing them in the field can be devastating to the prosperity of your base, but the fact every character model will look unique, it should ramp up the emotional impact of a favorite character being killed off as well.
Using photogrammetry, Undead Labs reproduced the faces of hundreds of people for State of Decay 2. The results were then tweaked further to make them fit into the game and viola!