Metal Gear Solid V: The Phantom Pain | A Hideo Kojima Game

Having to do the same missions over kinda derailed me from continuing the story. now I'm just on that MGO.
 
I got all this blood on Snake that won't come off regardless of how many showers I take

Does it have anything to do with those Zombie side missions?
 
Is Snakes horn bigger?

There's a hidden Demon points system and if you reach a certain level, you'll get a bigger horn and permanent blood.

IDK exactly what increases your demon level, but it's stuff like killing a lot, building a nuke, etc
 
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I got all this blood on Snake that won't come off regardless of how many showers I take

Does it have anything to do with those Zombie side missions?
It has to do with the amount of people you kill in general.
 
Hate this stupid demon mode, been stuck this way for a minute 
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I put in work this weekend and hit 60%

I have no complaints with the game really

I think the story was amazing

The ending caught me off guard but didn't make me want to stop playing like some of you guys
 
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The level of detail in this game is crazy. When your helicopter drops you off at a mission you can watch it actually fly away. It doesn't just disappear off the screen. Then if you call it back before it flies completely out of view you'll actually see it double back to pick you up.

I know some of you guys might not care about that, but little things like that in games are dope to me :lol:
 
The level of detail in this game is crazy. When your helicopter drops you off at a mission you can watch it actually fly away. It doesn't just disappear off the screen. Then if you call it back before it flies completely out of view you'll actually see it double back to pick you up.

I know some of you guys might not care about that, but little things like that in games are dope to me :lol:
totally agree with you. I didn't think anybody else noticed stuff like that :lol:
 
The level of detail in this game is crazy. When your helicopter drops you off at a mission you can watch it actually fly away. It doesn't just disappear off the screen. Then if you call it back before it flies completely out of view you'll actually see it double back to pick you up.

I know some of you guys might not care about that, but little things like that in games are dope to me :lol:
totally agree with you. I didn't think anybody else noticed stuff like that :lol:

I thought I was the only weird one :lol:
 
The craziest thing I noticed was I was laying prone on a rock, I was letting the assault rifle rip and when I stopped I could hear the shells fall onto the rock and I could hear them bounce off every rock on the way down.
 
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The level of detail in this game is crazy. When your helicopter drops you off at a mission you can watch it actually fly away. It doesn't just disappear off the screen. Then if you call it back before it flies completely out of view you'll actually see it double back to pick you up.

I know some of you guys might not care about that, but little things like that in games are dope to me :lol:
Yeah the level of detail in this game is insane.

This was posted pages ago but worth a repost.

http://www.ign.com/articles/2015/09...n-metal-gear-solid-5-that-will-blow-your-mind

GOTY imo
 
The level of detail in this game is crazy. When your helicopter drops you off at a mission you can watch it actually fly away. It doesn't just disappear off the screen. Then if you call it back before it flies completely out of view you'll actually see it double back to pick you up.

I know some of you guys might not care about that, but little things like that in games are dope to me
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na man trust me I love these little detail things.

If you make your D-horse poop on the road and a car comes by, the car will slip. 
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The craziest thing I noticed was I was laying prone on a rock, I was letting the assault rifle rip and when I stopped I could hear the shells fall onto the rock and I could hear them bounce off every rock on the way down.
when you reload your grenade launcher, the exact # of shells hit the floor as well. 
 
Anyone know of a walkthrough or list of where all the specialist are?

Like there are some you need to have in order to make particular weapons
 
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Anyone know of a walkthrough or list of where all the specialist are?

Like there are some you need to have in order to make particular weapons
when you choose a mission it'll list which specialists you can acquire under obtainable skills/blueprints. They're usually the optional prisoners you can extract during the mission. If you're still having trouble you can search the specific specialist you need on YouTube
 
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yeah I just used the mission briefing to find the specialists I needed to develop certain items... some missions I had to do more than once because they didn't register. Not sure if scanning them is required for it to actually count.
 
Thanks dudes

I am at around 65% and have done all the side missions

I think I might be done with this game soon

I don't see what else I can do
 
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