Nerd Roll Call: STARCRAFT2 ZERG REVEALED!!!! UPDATE: A PORTION OF UNITS EXPLAINED

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man blizzard is at it again. when this game comes out PC Bangs gonna be packed, Coreans gonna be takin names all over again
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By BradShoemaker, GameSpot Posted Mar 10, 2008 11:25 pm GMT IRVINE, Calif.--Blizzard ended months of Starcraft II silence at its headquarters today. We hadn'tgotten the slightest morsel of new info on the famed developer's rabidly anticipated strategy sequel since BlizzCon in August of 2007, but now we'vefinally gotten our hands on the new and improved zerg, the third and last of Starcraft II's factions to be revealed to the press. After sliming our waythrough numerous multiplayer games with the zerg, we can say that our previous experience with the terran and protoss factions in Starcraft II still holds.Everything old here is new again, which is to say that the zerg feel startlingly similar to their counterparts in the first game. Of course, when you'rebuilding on arguably the best strategy game ever made, that's really not such a bad thing. As before, winning with the zerg is all about superior numbers.Before we got our hands on the game, Blizzard showed us a brief cinematic movie that depicted the zerg's conquest of the galaxy. This short movie wasaccompanied by a voice-over from Kerrigan, the zerg's iconic and mutated human-hybrid queen. Though we didn't see what physical form she'll take inthe final game, Kerrigan spoke extensively about the zerg's several-years-long absence from the galactic scene and the "evolving" that'soccurred in that interim. She concluded by saying that the zerg are about to become much greater and referred to a "final metamorphosis" that'sonly just begun. Clearly this portends ominously for the events of the single-player campaign. Too bad, then, that Blizzard wasn't addressing any aspect ofStarcraft II's storyline today. But that's OK; we had enough to take in just absorbing all of the changes to the zerg's tech tree. Let's startwith what's the same, though. The zerg will use a building model nearly identical to that of the first game. All zerg units are birthed from the larvaethat will spawn automatically from your hatcheries, and all structures grow out of the basic drone worker units. Like the terrans and protoss, the zerg willalso collect crystal and vespene gas resources in the traditional manner, and you can build structures only on the ooze-like purple creep that spreads outaround a zerg hatchery. Where the zerg differ is in their specific lineup of units and tech-tree progression, most of which is new since the first Starcraft.Some of the basic units, like the zergling and hydralisk, function more or less the same, but Blizzard says more than half the units are new, and even mostreturning ones have some sort of modification. There's a new ground attack unit called the roach that regenerates health at incredible speed. Many enemyunits simply can't kill the roach in one-on-one combat because the roach heals faster than the opponent's ability to dish out damage. The only real wayto deal with a flood of roaches is with focused heavy fire, and we found a mass of them to be devastating against an unprepared enemy. The roach and theinfestor are just two of the zerg's nasty new units. There's a devious new support unit called the infestor that can move while burrowed underground,and it can unleash some of its nasty abilities without having to surface. Taking a cue from Blizzard's early presentation, we tried having a handful ofburrowed infestors sneak right underneath an enemy's base defenses, and then had them unleash their infestation ability once in the middle of the base.This overtakes one structure, preventing it from producing units and spawning a host of infested terran marines from it to cause havoc. Though these zombiemarines don't do a lot of damage, they made for the perfect distraction. While our enemy was busy trying to handle the mess within his own base, we broughtour main attack right to his front door and waltzed on through. Burrowed infestors are easily spotted by any sort of detection, so you'll have to becareful where you take them. By far our favorite zerg unit was the queen, of which you can only make one. There were queens in the original Starcraft, butshe's changed so much here that she might as well be new. The queen is a large defensive unit that skulks around your base and provides all sorts ofinteresting defensive abilities. She can build tiny turrets on the creep almost instantly, and then a detecting supplemental unit called the shrieker thatincreases the range of those turrets. You can make the queen evolve and increase in size, too, which confers more abilities. After evolving, the queen caninfect a small part of the creep; tunnel from the creep to any other zerg building on the entire map; or even heal a zerg building for most of the value of itshealth. She's also a formidable melee fighter when it comes to base defense. It seems as if the queen will be a deadly unit in the hands of a player withstrong micromanagement skills. Some of the old, familiar units are quite different, too. The overlord is no longer a detecting unit, and it can't carryother units for transport. Instead, it can infect resources such as minerals and make them inaccessible, and it can spit creep onto most parts of the map. Theoverlord can also evolve into another flying unit called the overseer that can detect hidden enemies. The bull-like ultralisk now has an area-of-effect elementadded to its already considerable melee attack, which we found especially potent when tackling our enemies' base defenses. Blizzard will likely spendmonths just balancing the three factions against each other. True to its word, Blizzard has made the zerg gameplay all about overwhelming numbers, similar tothe way it was in the first game. We can't speak to the skill of our opponents today--fellow members of the international games press, mostly--but we foundthat the key to victory was generally to crank out as many roaches, hydralisks, ultralisks, and other creepy-crawlies as we could and simply win throughattrition. And though we were no doubt playing on top-of-the-line gaming hardware, we were at least heartened to see that the frame rate didn't suffer aniota, even when we flooded the screen with scores of units engaged in frenzied battle. Blizzard has made a lot of other additions to Starcraft II'sgameplay since we last saw it. There are now high-yield minerals on the map, which are yellow in color and offer greater stores of resources than the bluekind. There are also destructible obstacles such as rocks now blocking many choke points; you can attack and demolish these roadblocks, but they take a lot ofwork to get rid of. Similarly, there will be other obstacles like trees and shrubs that will block your line of sight, which lets units hide behind them.Lastly, we noticed a few of the new xel'naga observation towers, which you can activate by touching with a single unit. These will give you a big radius ofsight around them while active, though they'll shut down once you move your unit away. It's worth noting that just about anything you read about hereis subject to change before Starcraft II finally ships, whenever that is. Blizzard reps talked about one gameplay mechanic in the build we've played todaythat has changed drastically three or four times in the last two weeks. The company is famous for iterating and rebalancing ad infinitum until the gameplay isspot-on, so what we played today may vary significantly in a few ways, or a lot of ways. We hope at least that the basic zerg framework is pretty well lockeddown now, though; we were quite happy to see some grotesque old friends back in the fray after all these years. -GameSpot http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen019.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen018.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen017.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen008.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen007.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen001.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen005.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen004.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen003.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen002.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen009.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen010.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen011.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen012.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen013.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen014.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen015.jpg http://s201.photobucket.com/albums/aa84/sevit/?action=view&current=939643_20080309_screen016.jpg
 
even though it looks like they ddi it with the same style as warcraft 3 and wow, it looks better than both. wow sucks btw
 
Once Starcraft 2 drops, the poon rate for Korean men ages 15-35 will decrease by 99.9%. Luckily i'm in the 0.1% that has never played this game before.
 
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What are the units ? i see overlords, drones, lings, hydras, mutas ... are those big things ultras ? and those other air things guards ?
hopefully its more balanced with zerg this time ... got so sick of the disadvatange zerg had i started using terran.
 
A new computer is copped when this drops
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I see the bunker/food supply tactic is still in use
 
Originally Posted by sevit86

man blizzard is at it again. when this game comes out PC Bangs gonna be packed, Coreans gonna be takin names all over again
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Frank Mucus doesn't approve internet gangsters. I sneeze on you


But the game will be copped as long as battlenet is still free.
 
seen some videos on youtube, and games looks nothing less then amazing, can't wait to cop, anyone know whens the release date? for the meantime anyonetrying to see me on Frozen Throne? hit me up on there account name is: kevinpham, Clan 1500 baby!
 
Originally Posted by Pankeo

A new computer is copped when this drops
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Same here. My girl gave me the mean
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when I told her that. I just use a laptop right now so I will have to buy a computer desk to go along with the new desktop and space is tight in our place as it is. Oh well... thesacrifices I make for Starcraft.

I heard the game is basically done its just going through unit balancing right now. One of my girls good friends works at Blizzard and it eats me up insideeverytime he talks about. I asked kid about when the games gonna be ready and he was like "ready? i play it a couple hours a day everyday... itsamazing." Talk about a perk of the job.
 
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I wasted countless hours playing that on my moms computer in like 9th grade...I want my time back
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